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Horizon modding tool 2015
Horizon modding tool 2015





horizon modding tool 2015
  1. HORIZON MODDING TOOL 2015 HOW TO
  2. HORIZON MODDING TOOL 2015 MOD
  3. HORIZON MODDING TOOL 2015 MODS
horizon modding tool 2015

In the immediate future, I have planned the biggest release so far (v1.0.3) with it will bring quite a few new options for modding to the table, such as Given the creativity we see listed above (with a limited feature set), the future looks bright for Frostbite modding! What developments can we expect to see for Frosty Tool Suite in the future?

HORIZON MODDING TOOL 2015 MODS

This has not stopped the modding community from creating some truly spectacular mods early on.

HORIZON MODDING TOOL 2015 MOD

Basically, a mod author can implement texture swaps and implement gameplay improvements, such as rebalancing weapon stats, giving the player access to normally inaccessible armors, or locations, or gameplay mechanics even. Can you explain the possibilities that Frosty Editor currently opens up for mod authors?Ĭurrently, the feature set is still quite limited. That sounds like a lot of work for one person! Let's talk about what all that work is for.

HORIZON MODDING TOOL 2015 HOW TO

I think when it comes to the major hurdles, there are all the standard ones when it comes to building a new tool for a new game, that includes deciphering file formats, figuring out obfuscation methods used to hide the data, and just how to get the game to accept mods (considering the games were not designed to be modded in the first place) about two months ago now (just prior to the release of Mass Effect). When did you start working on FrostyTS? Were there any major hurdles along the way? I'm sure that most everyone here can relate to enjoying pulling games apart more than playing. Originally the plan was just to support Mass Effect: Andromeda and Dragon Age, mainly because they were the two games I was most interested in at the time, it's only when I was approached by members of other communities, did I begin to implement support for other games.Ĭurrently, the tool suite supports Mass Effect: Andromeda, Mirror's Edge: Catalyst and Star Wars: Battlefront (2015), with semi-support for Dragon Age: Inquisition. So my original inspiration was to build a viewer to be able to examine the contents of Frostbite games, but figured, why not turn it into a modding tool, and so the Frosty Toolsuite was born. I love pulling apart games and seeing what makes them tick (sometimes more than actually playing the games themselves). What was your initial inspiration for creating Frosty Tool Suite? What motivated you? With a recent surge in mods for games supported by FrostyTS, we decided to take a minute to catch up with GalaxyMan2015 and get a deeper look at the creation, ongoing development, and future of Frosty Tool Suite. Enter "Frosty Tool Suite", a tool that has opened new doors for modding Mass Effect: Andromeda, Mirror's Edge: Catalyst, Star Wars Battlefront (2015), and Dragon Age: Inquisition. When GalaxyMan2015 (known as Ehamloptiran here on Nexus Mods) couldn't find the tools to dig into the Frostbite Engine, he built his own. Up until recently, however, modding Frostbite Engine games was a daunting task (and by daunting I mean near-impossible). Unless you only play indie games, you've likely played a game running on the Frostbite Engine.

horizon modding tool 2015

The Frostbite Engine is one of the most powerful game engines around, and the backbone of many of the most popular games.







Horizon modding tool 2015